2/18/2023 0 Comments Life is feudal firewood![]() ![]() Town growth is only accomplished through children being born in houses with spare room (there is no immigration in the game), and keeping large stocks of food and firewood for the winter is the primary goal (along with the occasional random event). ![]() Production chains are straightforward, usually involving one or two steps to produce a specific item. Explorers can be sent out from port to discover new crops and animals. Additional structures are used to store goods, produce food, manufacture items, and provide defenses. Raw resources can be collected from the surrounding area, but more permanent buildings are preferred for long-term stability. The game takes place on randomized maps where survival is the goal. ![]()
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